![]() ![]() As young puts it, “lots of players see as a way to get around that frustration”. This means players spend many hours killing enemies, checking them and moving on to the next targets. The goal for many players is to acquire the best gear possible over time, but the chances of ever getting the exact set of equipment you want are low. The Division is a loot-based game – the aim is to kill computer-controlled enemies and take their equipment, known as “loot”, which is randomised so you never know what you’re going to get. It’s a common phenomenon in online multiplayer games, especially on PC where its easier to access and alter game code, but if left unchecked by the developer, it can lead to an unbalanced experience – especially for participants who don’t know how to use the fault in question. This sort of activity is called an exploit, because it involves players exploiting a fault in the game to their advantage. People figured out that if they killed him and not his lackeys, they could loot him, then die and respawn and repeatedly do it again.” ![]() “In particular there was a non-player character (NPC) called Bullet King just outside one of the safehouses. “About three weeks ago, the glitches and exploits started to become much more noticeable,” he says. Glenn Young bought The Division and the “season pass” (a pre-purchase of future downloadable content) for £70. ![]()
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